
The inconsistent durability suggests that they're just another part of Gantz's game of yanking their chains. Of course, the suits can only take only much punishment before the little caps that power them burst, at which point they become nothing more than skin-tight rubber suits. The Hunter suits in Gantz gives them the strength and endurance that they need to survive in their hunts. Ironically, Wheelos plan was to take over Gokus super alien body while keeping his own mind, a disturbing variation of this trope. Wheelo from Dragon Ball Z: The World's Strongest (who just barely counts since hes wearing mecha armor around his brain) is the most effective example of this: as Wheelo tanks three Kamehamehas, gives all heroes a thrashing and survives getting blown into orbit. Powered Armor and Mech Suits are commonplace in Dragon Ball typically used by Pilaf and the Red Ribbon Army, though its a mark of the Z-Fighterss strength that they are usually crushed effortlessly. At one point Nobita trips and drops his collar, and quickly reverts to his normal self, much to his horror. Doraemon: Nobita and The Space Heroes is a Superhero Episode of the usual Slice of Life show, where the gang gains superpowers thanks to Doraemon's gadgets, through a star-shaped gadget worn on their collars. Corrector Yui's Elemental Suits, although it's a bit of a Justified Trope as they're data modifications in a computer-based world. Even without them, they're shown to still be capable of jumps that would make Sailor Moon proud and agility that would make Spider-Man applaud, meaning that any Muggle or even large group of goons that wanted to screw with them would be utterly fucked, Robe or no.
While the Otome in My-Otome receive some residual abilities (like accelerated healing) from their Nanomachines alone, they're utterly useless in combat without their ultra-powerful, if somewhat Phlebotinum Overload prone, Robes. Serpicos Slyph Cloak grants him enhanced speed and wind abilities. Though the armor trades power for physical and mental health. so he needs a supernatural set of armour to give him an edge. While Guts, the protagonist of Berserk is a monster in his own right, being the strongest mortal man in Midland, unfortunately he lives in a Crapsack World of monsters, demon gods and Cosmic terrors. The antagonist ( initially, at least), Satsuki, has a similar uniform, which she can survive through sheer force of will. The protagonist, Ryuko, finds an animate outfit named Senketsu who's 100% Life Fibers, which she can wear because, unknown to her, she has Life Fibers fused with her body, meaning that she has superpowers even without it. At the beginning of the series, the Elite Four have the strongest outfits with 30% Life Fibers, while a 50% outfit drives someone into The Berserker. This is the whole premise of Kill la Kill: in this setting, clothes made with Life Fibers make people stronger, and, in greater concentrations, give them superpowers. They draw extra strength from their users, though not all can unlock it, and their shield is an integral part of their defense capacity. 8 are specifically tailored to give them the capacity to fight Kaiju. The suits the defense forces use in Kaiju No. Clothes Make the Maniac is where this trope applies, but the costume also drives the wearer evil. Not to be confused with Clothes Make the Legend. When the powers of these clothes matter more than what they look like, you can get Rainbow Pimp Gear or an Embarrassing but Empowering Outfit. A very mild video-game example would be Stat Sticks. In general, these are a case of an Amulet of Concentrated Awesome for obvious reasons. For suits that work with powers but do not provide them, see My Suit Is Also Super.
If the clothes cannot be removed, it's a Clingy Costume. If jewels are a part of it, then expect Power Crystals. If metal is part of it, then expect Elemental Crafting. No matter the type, if it's worn by a woman, expect Stripperifficness.
#SUPERCOW GUILTY GEAR UPGRADE#
Can sometimes be a form of Upgrade Artifact. When headwear has this effect, it's a Hat of Power.
These are almost always magic, and can often be mixed and matched. Typically, they empower the part of the body on which they are worn, but they can also have peripheral effects gauntlets of super strength usually also reinforce the legs and back, for instance. Single articles of clothing that add powers are also common. Clothing Damage is the natural weakness of this kind of superhero - damage that destroys clothes may also take the powers away if severe enough.